Archive for May, 2007

BFG Tech: Great Tech Support

10 May 2007

Today, my brand spanking new NVIDIA card by BFG Tech decided to act a little odd. I was seeing blurry/static artifacts only on certain portions of my display regardless of the resolution, display or, operating system that I was running.
When I called up bfg’s tech support number I was pleasantly pleased with the wait [...]

Choosing an engine

6 May 2007

This is the next post in my little series about planning the RPG that I want to build. Before I got a bit off track with last post about the importance of a game design document (GDD) I was delving into some of the choices about game engines. In short I’ve decided [...]

Building a good design document.

4 May 2007

For those of you have who’ve seen some of my post, you know that I’ve been writing a little about building my own RPG. Before I go any further, I’d like to address one of the absolute most important things in any software project; the design document.
For the uninitiated, a design document is your [...]

Rolling your game engine vs using an existing engine.

1 May 2007

This post will further discuss the RPG that I am going to develop. In the last post I covered the choice of top down vs 1st person. In this post I will discuss some aspects of the game engine.
When starting out on this one will I have to make a choice from the [...]