Archive for 'Programming'

Building a good design document.

4 May 2007

For those of you have who’ve seen some of my post, you know that I’ve been writing a little about building my own RPG. Before I go any further, I’d like to address one of the absolute most important things in any software project; the design document.
For the uninitiated, a design document is your […]

Looking at Python web frameworks

3 May 2007

Lately I’ve been investigating alternatives to ASP.net. I don’t have any real gripes with ASP.net but, I am interested in alternatives just for the sake of looking at different approaches than webforms.

What I am finding almost overwhelming is the sheer number of Python frameworks that are available. For a quick look, you […]

Rolling your game engine vs using an existing engine.

1 May 2007

This post will further discuss the RPG that I am going to develop. In the last post I covered the choice of top down vs 1st person. In this post I will discuss some aspects of the game engine.
When starting out on this one will I have to make a choice from the […]

Choosing game style.

30 April 2007

As I mentioned in my last post I am going to produce a RPG on my own. So, I need to make some choices about the basic make up of the game. In this post I am going to look at the “play style” of the game. By that I mean do […]

My new pet project.

29 April 2007

I have always wanted to develop a role playing game. So, I’ve decided that someday is now and I will use this site as journal and a feedback mechanism as I develop my ideas and the game itself. All in all, I want to have fun doing this and not turn it into […]

Getting through the development slump

28 April 2007

Almost every developer I have ever known has their ups and downs, myself especially. One thing I have noticed with many really good software developers that I have met is that they have a method to get through their slumps.
From what I’ve gathered by asking and attempting to practice myself is that it isn’t […]