CodeChris.Com http://www.codechris.com The random thoughts of a random developer. Tue, 17 Jun 2008 22:49:03 +0000 http://backend.userland.com/rss092 en Mass Effect and SecuRom Well, I've been wanting to pick up a copy of Mass Effect for the PC since console gaming just does not do it for me.   But, a friend just forwarded me some disturbing news about the restrictions of the SecuRom DRM that the game is using.  Apparently, things like tinkering ... http://www.codechris.com/mass-effect-and-securerom/ BFG Tech: Great Tech Support Today, my brand spanking new NVIDIA card by BFG Tech decided to act a little odd. I was seeing blurry/static artifacts only on certain portions of my display regardless of the resolution, display or, operating system that I was running. When I called up bfg's tech support number I was ... http://www.codechris.com/bfg-tech-great-tech-support/ Choosing an engine This is the next post in my little series about planning the RPG that I want to build. Before I got a bit off track with last post about the importance of a game design document (GDD) I was delving into some of the choices about game engines. ... http://www.codechris.com/choosing-an-engine/ Building a good design document. For those of you have who've seen some of my post, you know that I've been writing a little about building my own RPG. Before I go any further, I'd like to address one of the absolute most important things in any software project; the design document. For the uninitiated, ... http://www.codechris.com/building-a-good-design-document/ All hail the monstorus nerd Funny enough, I didn't think I'd score so high. http://www.codechris.com/ahh-hail-the-monstorus-nerd/ Looking at Python web frameworks Lately I've been investigating alternatives to ASP.net. I don't have any real gripes with ASP.net but, I am interested in alternatives just for the sake of looking at different approaches than webforms. What I am finding almost overwhelming is the sheer number ... http://www.codechris.com/looking-at-python-web-frameworks/ Rolling your game engine vs using an existing engine. This post will further discuss the RPG that I am going to develop. In the last post I covered the choice of top down vs 1st person. In this post I will discuss some aspects of the game engine. When starting out on this one will I have to ... http://www.codechris.com/rolling-your-game-engine-vs-using-an-existing-engine/ Choosing game style. As I mentioned in my last post I am going to produce a RPG on my own. So, I need to make some choices about the basic make up of the game. In this post I am going to look at the "play style" of the game. ... http://www.codechris.com/choosing-game-style/ My new pet project. I have always wanted to develop a role playing game. So, I’ve decided that someday is now and I will use this site as journal and a feedback mechanism as I develop my ideas and the game itself. All in all, I want to have fun doing this ... http://www.codechris.com/my-new-pet-project/ Getting through the development slump Almost every developer I have ever known has their ups and downs, myself especially. One thing I have noticed with many really good software developers that I have met is that they have a method to get through their slumps. From what I've gathered by asking and attempting to practice ... http://www.codechris.com/getting-through-the-development-slump/